Monday, 15 December 2014

Lift Scene - UV Mapping








UV mapping of the lift scene, I will use this scene to test out the textured painting style and colour scheme.

Office Scene - Clock Modelling


With the added developments to the Dantes Inferno film, I have created a wall clock for the character to look at.

Friday, 12 December 2014

Limbo Scene - Computer Keyboard


To keep the poly count low within the scene, I have removed the keys that I had originally modelled for the office scene computer. Instead I will draw the keys on the blocks when texturing seeing as the characters will not be interacting with this object.

Limbo Scene - Sign


As a group we felt that the room needed a sign post for the character to look at to show him where to go when he exits the lift, and also to give a little more information to the audience about the scene. It will be based around an airport information screen.

Limbo Scene - Lighting Modelling