Monday, 26 January 2015

Limbo Scene - Door Texturing


Quick Render.


Limbo Scene - Texturing

Desk Texturing



I altered the colours slightly as the brightness of the oranges in my pre-production designs didn't look right in the scene once modeled. I changed the colour scheme to a subtle peach colour.


Wall Texturing


Positioning 1. (Above)


Positioning 2. (Above)


Positioning 3. (Above)


Positioning 4. (Above)

I tested out the sizing of the character silhouettes as a boarder for the wall, I didn't want to make it to small as the cameras would not see the detailing. Below are the screen shots for the final position and the colouring.



I added in some cracks to the wall to give it some added detail, and to make it look slightly more realistic.


Saturday, 24 January 2015

Limbo Scene - Texturing Tests

Here I tested out the style of the square flooring in Limbo, test 1 can be seen below. I thought the squares were to big and it made the scene look smaller.


I tried a small area of the floor with smaller squares and still using the bold blue outline.


Looking back at my pre-production I realised that I used a similar colour for the outline of the squares as the floor. I feel this looks better and fits the scene well.


Finished Floor Texture


Thursday, 22 January 2015

Limbo Scene - UV Mapping Finished





This is the Limbo scene fully UV mapped, I will no texture this scene. It take me a while to get some aspects of the scene mapped well, the desk for example was the most difficult. This has taken me around two days to get right, in between modelling the hand.

Hand Staircase - Testing

Testing the positioning of the hand staircase.





Wednesday, 21 January 2015

Hand Staircase - Modelling

Final Hand Model.





Development shots of the making of the hand for the staircase. I had some problems at the start as I was reteaching myself how to model body parts. The first couple of images were my tests on how to create the fingers and then I started again from a cube with separate fingers.






Thursday, 15 January 2015

Lift Scene Texturing - Alterations

I enhanced the yellow tones in the wall textures to match the rest of the lifts colour scheme and tie everything together. These colours of reds, yellows and browns will work well with the orange and blue lighting we discussed in pre-production.


I felt that the original style of the flooring didn't match the overall look of the lift scene, instead of the circles representing the 9 circles I changed it to a minimalist fire texture.



Fire Button


Outside lift textured.