Sunday, 12 October 2014

Cubism Research

Looking at how I can design the backgrounds for Velo Etoile based around the cubism style, I thought it would be beneficial to research how the Cubist movement developed and a breakdown of how the shapes come together to make a finished design. This research will allow me to further understand how I can take the idea of cubist work and create a unique and interesting design in my own style. Cubist artists primarily wanted to capture many vantage points of objects and landscapes all at once.

The majority of Cubist works are instantly recognisable due to their flattened, nearly two-dimensional appearance. A presence of geometric angles, lines, and shapes; and a fairly neutral colour palette are used; this is to not distract the eye from forming the distorted shapes in the scene. Many use basic solids such as pyramids, cubes, spheres, cylinders and cones, this allows the shapes to be clearly defined, and can easily fit together by breaking it down into fragments and simple shapes this is known as analytical cubism.

Another form of cubism is synthetic cubism which is more abstracted than analytical cubism. As the movement evolved, muted, depthless colours were no longer used; textures and text were added, to the point where later Cubist works often appeared more like collage than anything else. A bold variety of colours are a big part of the process, as are using completely different and contrasting textures and patterns. Some textures used in synthetic cubism are newspapers or other printed pieces, it continues to further break down by fracturing the reality of the piece.

I will try to develop my initial developments in this style, but seeing as I do not want to divert the audience’s attention. I feel that taking a closer look at the analytical cubism style would be the best route for designing the backgrounds for the story.



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