Looking
at how I can design the backgrounds for Velo Etoile based around the cubism
style, I thought it would be beneficial to research how the Cubist movement developed
and a breakdown of how the shapes come together to make a finished design. This
research will allow me to further understand how I can take the idea of cubist
work and create a unique and interesting design in my own style. Cubist artists
primarily wanted to capture many vantage points of objects and landscapes all at
once.
The
majority of Cubist works are instantly recognisable due to their flattened,
nearly two-dimensional appearance. A presence of geometric angles, lines, and
shapes; and a fairly neutral colour palette are used; this is to not distract
the eye from forming the distorted shapes in the scene. Many use basic solids
such as pyramids, cubes, spheres, cylinders and cones, this allows the shapes to be clearly
defined, and can easily fit together by breaking it down into fragments and simple shapes this is known as
analytical cubism.
Another form of cubism is synthetic cubism which is
more abstracted than analytical cubism. As
the movement evolved, muted, depthless colours were no longer used; textures
and text were added, to the point where later Cubist works often appeared more like
collage than anything else. A bold variety
of colours are a big part of the process, as are using completely different and
contrasting textures and patterns. Some textures used in synthetic cubism are
newspapers or other printed pieces, it continues to further break down by fracturing
the reality of the piece.
I will try to develop my initial developments in
this style, but seeing as I do not want to divert the audience’s attention. I
feel that taking a closer look at the analytical cubism style would be the best
route for designing the backgrounds for the story.
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